Networking....

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3 comments, last by DarkHunter 21 years, 3 months ago
More of a c++ question then openGL specifically. How would you go about creating a "server" so to speak. i.e. raven shield, you can create a seperate DOS app that runs a server for people to connect to. Server runs the openGL engine and sends models or graphics to the client. Im very new to the areo of networking, anybody have a clue?
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A server is more of a game state machine than a server in the means that you are talking about.

The graphics and models already exist on the client side. The server simply sends to the clients information about where everything is, the client renders it and gets input from the gamer, then sends that input back to the server. The server then uses that input to update the game state, and the process continues along.

That''s about as simple of an explanation of a "client-server" architecture as you''re going to get.

RomSteady - Test Locally, Test Globally, Test Early, Test Often
Michael Russell / QA Manager, Ritual EntertainmentI used to play SimCity on a 1:1 scale.
Actually...i knew that lol. What i ment was like StarCraft maps, you make them and they upload from the server to the client and save there...


Does anybody know of a site maybe taht can teach me some more about networking?

[EDIT] upload the client?!?


[edited by - DarkHunter on January 17, 2003 12:46:10 PM]
There is a seperate forum on networking at gamedev
http://www.gamedev.net/community/forums/forum.asp?forum_id=15

also check these out:
http://www.ecst.csuchico.edu/%7Ebeej/guide/net/html/
http://www.flipcode.com/network/
ooooo...

i dont really visit the Forum that often...so i really dont search them that much either. ill check that part out, thanks!

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