fractal noise the make terrains
Hi!
i usually made my terrain from fractal noise bitmaps( rendered from 3dsmax ). until noe they were good enough, but now i experienced a problem. The range of the height map is 0-255(monochrome), and my terrain becomes stairy if i make it with a great height difference. Is there any way to export 16bit channel pics, or how can I make fractal noise in my program?
Is there any site, or tutorial?
thanx
Try Druids'' article and code on using Spectral Synthesis here: http://www.gamedev.net/opengl/spect.html
Nice result it gives too. And by the way, Googling ''fractal noise terrain'' turned up stacks (~9000) of relevant results. Keep that in mind the next time you get someone else to look for you.
Nice result it gives too. And by the way, Googling ''fractal noise terrain'' turned up stacks (~9000) of relevant results. Keep that in mind the next time you get someone else to look for you.
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