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Direct3D 8 + z order

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I am trying to render a multilevel 2d map (ie render tiles on top of each other - higher the tile, the greater the precidence). i have created the render function (using 6 vertices per square tile), but when it draws the ''top'' layer (of 2 in thie case) nothing can be seen of that layer, only the bottom layer. i have tried changing the z values of the seperate layers, but the same thing is shown... could anyone give me any insight into why this might be happening? i checked in the debugger and it -is- creating the vertices correctly and textureing them, but i dont see them thanks in advance PureMourning - but this loneliness wont leave me alone

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