Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


OpenGL Reference Manual (3rd Edition)

This topic is 5813 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi I''m wondering if it''s worth buying this book. Has anyone else bought it and can recommend it to me? The thing is I also have the OpenGL SuperBible (Second Edition) which is a couple of years older than this book. Is it still worth getting the OpenGL Reference Manual even though I''ve almost finished reading the SuperBible? Will the Reference Manual teach me anything new that the SuperBible doesn''t? I was a bit dissapointed that the SuperBible didn''t go into anything like quaternions, BSP trees and gimble lock. Does the OpenGL Refernece Manual touch on any of these subjects? Thanks.

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!