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Analazon

Direct draw clippers...

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Ok, I have my DDraw clipper, and I''m trying to use the function SetHWnd. I tried that, but then my program told me that I hadn''t initalized it yet, so I fire up the help, and check it out. I come across the functiond CreateClipper. This seems to be a good thing, so I put it into my program. I compile, and I get the error that CreateClipper cannot convert parameter 2 from ''struct IDirectDrawClipper*'' to ''struct IDirectDrawClipper**'' Here is all the clipper code that I have, and I think I''m missing some:
  
//in the ddraw_wrapper header file:

LPDIRECTDRAWCLIPPER clipper;

// in the constructor:

clipper = NULL;

// in the init_ddraw function

hRet = ddraw_obj->CreateClipper(0, clipper, NULL);
/*...*/
hRet = clipper->SetHWnd(0, hWnd);
  
thanks in advance!! ___________________ ~Analazon

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humm...you need to:

1) Create the Clipper
2) fill out a LPRGNDATA structure
3) Set the Clip list.

You did the first one...the rest is too mush to explain here...click the "For Beginners" thing above and it should say in there somewhere.

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Hmm...a bit of debuging later...

if I use ddraw_obj->CreateClipper(0, (LPDIRECTDRAWCLIPPER*)clipper, NULL); it tells me invalid params. This is getting rather annoying, so if someone could tell me the proper way of doing this, I would appreciate it.

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dangit...ok, new problem now...

Whenever I use the function BltFast with a RECT structure passed to it, it tells me that it is an invalid rect. If I blt the whole thing, then it works fine (pass NULL for the rectangle), but whenever I use a rectangle, then it return DDERR_INVALID RECT.


  
RECT rcRect;
rcRect.top = 0;
rcRect.bottom = 40;
rcRect.right = 0;
rcRect.bottom = 80;
hRet = back_buffer->BltFast(0,0, thenode->image, &rcRect, DDBLTFAST_NOCOLORKEY);


if NULL is passed instead of rcRect, then it doesn''t work. This is rather annoying, as I have gotten it to work before in another app. Note: thenode->image is a 240*200 image.

GRRR!!!

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The clipper part still isn''t working. I would really really really like some help on this. It says that it is initalizing properly, but it isn''t doing anything.


  

hRet = ddraw_obj->CreateClipper(0, &clipper, NULL);
switch(hRet)
{
case DDERR_INVALIDOBJECT:
MessageBox(hWnd, "Invalid object", "Invalid object", MB_OK);
break;
case DDERR_INVALIDPARAMS:
MessageBox(hWnd, "Invalid params", "Invalid params", MB_OK);
break;
case DDERR_NOCOOPERATIVELEVELSET:
MessageBox(hWnd, "no cooperative level set", "no cooperative level set", MB_OK);
break;
case DDERR_OUTOFMEMORY:
MessageBox(hWnd, "out of memory", "out of memory", MB_OK);
break;
}

rgnData.rdh.dwSize = sizeof(RGNDATAHEADER);
rgnData.rdh.rcBound.top = 0;
rgnData.rdh.rcBound.bottom = 600;
rgnData.rdh.rcBound.left = 0;
rgnData.rdh.rcBound.right = 800;
rgnData.rdh.iType = RDH_RECTANGLES;
rgnData.rdh.nCount = 1;
rgnData.rdh.nRgnSize = 0;

//hRet = clipper->SetHWnd(0, hWnd);

hRet = clipper->SetClipList(&rgnData, 0);
if(hRet != DD_OK)
{
switch(hRet)
{
case DDERR_CLIPPERISUSINGHWND:
return 0;
case DDERR_INVALIDCLIPLIST:
return 0;
case DDERR_INVALIDOBJECT:
return 0;
case DDERR_INVALIDPARAMS:
return 0;
}
}

hRet = primary->SetClipper(clipper);
if(hRet != DD_OK)
return 0;


primary is my primary surface, clipper is my clipper. I am running in 800*600 w/ 16 bit color. I have tried using regular Blt, and BltFast, and if I draw it outside of the 800*600 zone, then it tells me that it is an invalid rect.

If you can''t tell me how to answer my question here, could you at least point me at a good example?

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I believe BltFast does not work if you try to use it on a surface that has a clipper attached to it. Also, most of your Blts are probably going to the backbuffer which probably doesn''t have a clipper attached to it so when you blt stuff to that surface and some part of the image exceeds the boundaries none of the image is displayed which really sucks. I got extremely confused reading about clippers and trying to get them to work so I fudged it by passing a modified source rect to the Blt/BltFast functions. I think, but am not positive, that a clipper is mostly for use with windowed mode and for drawing using GDI onto the primary buffer. I am somewhat new to this too and would be most thankful if someone could help out so I don''t have to fudge the source rects anymore

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