• Advertisement

Archived

This topic is now archived and is closed to further replies.

Strange !

This topic is 5514 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi , i have a GF4 MX 440 . I know MX cards are a crap but there''s something strange going on . Sometimes i can run the Stencil Samples in the sdk and HW acceleration is enabled so i get ~100 fps and sometimes it switches to reference rasterizer so i hardly get 0.5 FPS

Share this post


Link to post
Share on other sites
Advertisement
Hey, on my system, when I have the color mode in 32 bit the stencil buffer demos run great. On 16 bit though, the reference rasterizer kicks in. I doubt that''s the problem. But if you are switching color modes quite a bit, that may be it.

~ Aeroum
www.aeroum.com

Share this post


Link to post
Share on other sites
It may be that actually, Aeroum



Gamedev for learning.
libGDN for putting it all together.
An opensource, cross platform, cross API game development library.

Share this post


Link to post
Share on other sites

  • Advertisement