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ND

I think I'm ready to get game programig

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I have a few questions. 1)What book should I use, I'd prefeer a .PDF book? 2)What does an engine do? 3)What tools should I use ? Thank you very much [edited by - ND on January 19, 2003 9:47:29 AM]

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quote:

1)What book should I use, I''d prefeer a .PDF book?


Depends entirely on what you want it for. There are as many topics as books and there is no one magic book that can explain everything.

quote:

2)What does an engine do?


An engine is system of functions/classes/datatypes that allows you to easily do things such as graphics, sounds, networking, etc. It is like a wrapper in that it can provide a nice simple API in order to do complex tasks.

quote:

3)Should I use Direct X?



Again this depends on what you want to do. If you want to develop only on Microsoft Windows then DirectX is a good choice, OpenGL is more cross platform. I would suggest reading up on both of these systems and see which one seems better to you.

-------------
Andrew



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