The problem is this: Say if i want to render two textures on a surface, but with the color intensity of 25% from the first texture, and 75% of the other? I understand how to deal with multitexturing, but i cannot find any way to add a color to each texture. (or at least i fail trying).
It is imperative that it is solved with multitexturing. I cannot cheat by rendering the surface twice with blending.
Electron
"Your truth can be changed simply by the way you accept it."
--Electron"The truth can be changed simply by the way you accept it.""'General failure trying to read from file' - who is General Failure, and why is he reading my file??"