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Paladin

Game ideas (hey, those are always fun to talk about :)

38 posts in this topic

Well... I have got some weird/fun/good game ideas, but I''m not going to do any of these atleast right now, because I have found out that I need much more time when I start working with something... right now I''m only in one project, that is the VQUEST (graphical mud... was long discussion before). Hopefully Novalis will continue coding it! Well, the ideas: 1. 2D-elite. I don''t understand why no-one has programmed it, since it would be extremely easy (in my opinion?) to create! Simply create always randomized world, and basically the gameflow is similar to Starcontrol 2, but the player wouldn''t have linear experience, but infinited possibilities to "become elite" Two dimensions would make programmin pretty darn easy when comparing to 3D, and so the time could be used for creating some fun features like multiple enemies attacking against player and stuff... pretty basic, but long fun! 2. THIS IS MY *** FAVORITE *** (and most commercial) idea: I don''t know why no-one has mixed Warhammer 40k table-rules for computer, when it would expand turnbased combat games for computer to another dimension! Player would play with small army (between 10-60 units), and game would be turnbased. Game would include main campaing that would be still randomized each time (like Imperium Galactica 2-single player). The big difference to other turnbased games would be the free movement. Each pixel would reprecent real distances, meaning that unit could move freely on battleground, like in tableboard-game. There would be no cells or hexas to move on, and everything would use circular movement/shooting system... Try playing WH40k and you understand how great it would be! 3. This is more just for fun, and I might actually create this during some late&dark sunday night with Qbasic Player would be a thief who is trying to become a masterthief. He has to start robbing houses and so on, and later on he starts robbing shops, and more later on some bigger places... Fort Knox? Player could use the money to hire some help, and he could pribe polices and so on. He could also buy lots of items that he could use during the robbing, like diamond-cutter to open windows (you know... cut window, put hand trought and open the lock), and guns and so on... This might be kind of fun game, little like Drugwars, but with more "idea" 4. Arcadehall simulator. I have told about this idea so many times before, and I created 3000 lines of code, and found out that Allegro is hard to use when you need to find fonts!!! So I never finished this little game, but it could be fun even without graphics (I know, because this isn''t my original idea, but I played crappy version of this idea, and I played it like 8hours before I found out that it was crappy and simple So, basically, you open your arcadehall, buy coin''ops, and do stuff like. You can build some more exiting machines also, like Laser-tag (UltraZone,LaserZone...whatever people call it, at Finland it''s MegaZone), go-karts, and so on. There would be lots of statistics to read and stuff... Basically try Rollercoaster tycoon, and you will find out how stupid this idea is, but how much fun it offers for player 5. Band simulator! Again, this isn''t my original idea, but someone at finland created textbased band simulator game (Bandi.exe), and it is simply great :D I played it with my friend for maaany hours, and ofcourse we discovered how stupid the game was, but it was just so much fun! Basically the idea was to buy instruments and simply practise by pressing (P)ractise, and when you were good enough, you go for to play for Pub, and then you get more money and you buy better instruments... and finally you are playing at Euroviisu(I don''t know what is the international name... European music happening? European music competition? something like that)... This is lots of fun! Well, just ideas to consider. If somebody would like to code one of these games even just for fun (without serious attitude), please let me know and I will help you :DD -Paladin
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Game ideas were cool man!

How about this one: Based on a recent nightmare I had (any meaning in this Freud?):
"You and your party are on an island where there are dark caves. The people living in the caves are not from this world, but humanoid looking. There are evil small creatures (kinda like bugs) that attack their shrines and such. You decide you have to help the people here against the small creatures since you cannot get off the island. They use swords as weapons so you take two retractable ones. You stay and await the next alarm for the onrush of bugs in the cave."

Now that scared the begeeesus out of me. Actually there was a part of my dream where a small bug attacked me but I flung it off in time, it attacked "my friend" next to me (and I didn''t move an inch, I could have warned him). It bit him with a long tongue much like a frog. Luckily he went down with the flu only. Sheeze... what''s wrong with me?!?!
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Hey, you are just messed up :D
That sounds kind of cool actually!
I have had some similar kind of nightmares, but I never was thinking about creating a game of those... I was thinking about writing a comic (manga) or short novel, but hey, after 15min I forget the whole thing...

I got one more idea, that again isn''t the original. This has been done by Japanise MANY TIMES before, but Americans&Europeans have REALLY HARD TIME finding these games...
Basically the idea is to live trough a school year, find the real love, go trough the big adventure, and so on... All in one year
The game interface is really really simple: Player can actually only choose things like what he wants to do after the school (maybe he can do two actions after the school, or so) and then he can interact (read: click&choose what you want to talk about (Like in old Adventure games)).
I have owned two pirate copies of these games. Both were japanise (translated to english). First one was simply to live the year, have parties, study, and stuff, and as boring as it sounds it WAS actually pretty darn fun, thanks to Japanise Anime-stylish world (read: in the world of anime, there is no boring day

Another one felt really similar, except that little later on I found out that the game was Hentai game, meaning that you are trying to score as many barely-old-enough girls as you can, and personally I HATE Hentai, so I didn''t play that much more... Nasty

Anyway, the idea of playing trough life is kind of fun
For an example, Jones And The Fast Lane (Sierra, early 90''s) was a game about starting with some guy with 50$ in pocket, and small town to live at. You start working, studying, and collecting everything that you can find from wallmart. When you are happy enough, rich enough, wise enough, and comfort enough, you will win... BUT O GOSH I used to play this game against my friends so many times (it includes 2-4 player multiplayer mode, really similar to singleplayer because it''s turnbased, but so much more fun).
This game can be found from Abandonware sites I believe...

-Paladin
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As for your warhammer idea..its been done...its called ''Warhammer''
Older computer game, but just like you described.

Im sure you can still pick up a copy for $5
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Auch...

...

Lets create remake of that game :-DDD

Anyway, the idea sounds socool... Was "my" idea (heh) a big hit? I never heard about this game called "Warhammer".
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those ideas are great. but do you have any game concepts for a non-violent game.
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Violent games are cool !!!

-- There IS something rotten in the state of Denmark --
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Ofcourse! ... or well... err... gimme five minutes and I will have

Well, actually Arcade Hall simulator and thief-game were pretty non-violent ideas, as well as band-simulator.
I''m pretty sure that I could think about some fun puzzle-game ideas, but as far as I know, puzzle game needs COOL and GREAT idea that make player to play it... Tetris and columns did it, but I haven''t seen too many others... (what am I talking about ??? There are lots! Humans, Lemmings, Incubination (kind of), and many more).

Still, if someone is going to post own ideas (Please!), I would like to hear ideas other than "eat-pie-as-fast-as-you-can-by-pressing-mouse-button" or "kill those evil tomatoes".... I mean, I would like to hear ideas that are not compeletly joke (... Finnish "game developers" seem to have this problem that they make some crappy game in one night, with style "you are fartman, you have to fart evil monsters away").

Well, new ideas ?
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you know you could play that thief game if you want, just go to a store and pick up a copy of Thief II: the Metal Age. It is a medieval setting, not modern but it is still the same thing you''re talking about. I played some Theif I, very fun but I haven''t had time to finish it.
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Except my idea was actually not action based, but somekind of "simulation"/stradegy... But hey, it''s just an idea, maybe it wouldn''t even work!
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Sorry, I cannot post any game ideas I have, because they are either
a) lame.
b) I''m working on them, and I really don''t want anyone ripping them off before I''m done. Then feel free, because I''ll be releasing the source.

But I think your ideas are cool, the only thing is that Games Workshop really are harsh with copyright infringement on games that have any of the slightest resemblance to their products.

-Mezz
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Paladin, I''m really interested in your idea of boy/girl life @ school game.

Playing real life sounds interesting to me, but I''ll surely add some other ideas in it...
But the idea of creating something like a manga with no violence is something i like very much.

Are you just thinking about it, or have you designed something ?

If you''ve got some time, maybe you can join my current project to add some of those elements in the game.

I''ve some projects know, so I can''t take one more, but as soon as one is finished, I''d love create a game based on your idea.


On my side I''m designing a CRPG, story already written, much paths (millions) to end the game, only five winning ending.
Some storyboards written, character designed (with words only), level design in the process, many ''monsters'' and NPC designed but attributes not build for the ingame engine.
RPG rules written and tested in pen&paper play, programmed using delphi OOpascal, rewritting using C++.
3D engine in design.

Most of the time I''ve story ideas rather than gameplay ideas or general ideas. (Bad thing)
Sometimes, I found a scene of life, a picture... very nice and I build something around.

Unfortunately it''s a long time since I haven''t got a real nice idea.
Maybe because I''m working on interesting projects, designing and refining them...


-* Sounds, music and story makes the difference between good and great games *-
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Well, to be honest, I have thought of idea 1 as well!
As a matter of fact, I have started a freeware game (codenamed NetSC) which is also hugely inspired by games like Star Control 2 and Elite, but it''s an online game! Imagine a cross between Star control 2 and Elite, but then online.

Players would be able to gather minerals on planets, converse with eachother, buy upgrades for their ship, erect starbases, with the freedom of Elite! One thing Elite lacked a bit was a good nonlinear plot. In NetSC the plot is determined by the artifacts and conversations with NPC''s, and the universe is totally flexible. It is even so that the universe can be changed anytime by the owner of the game (the one who has created the universe), so it will become kinda like DMming.
Players are encouraged to cooperate, but they can also engage eachother in Melee battle. This is ofcourse entirely up to the player himself and is not regulated by the game.

The NetSC team has no control over the universe and plot. Everyone will be able to create his own universe, run a main game server and let people play in it. Ofcourse we will be running at least one standard universe, but in the end the best universes will be the most popular and will remain.

Star Control 2 is in my opinion the best game ever, . It has a really damn good plot, has humour, and the Melee is infinitely replayable. It is too bad Accolade kinda ruined it by wanting to do Star Control 3 way too soon for Fred Ford and Paul Reiche III, and they hired other people to do it. Many SC fans were dissapointed by this game, as it was not even close to the quality of SC2.
Currently Toys For Bob (as Fred and Paul currently work under at Crystal Dynamics) is trying to get the rights to the Star Control trademark back from Accolade (which is now Infogrames), to make another Star Control.
*Angelfish*, my nick, is orzese btw

Why 2d and not 3d? Well, this discussion might tell you why.
It is about a question Paul Reiche III (the designer of Star Control I and II) asked to the SC community a while ago, asking how to translate SC2 melee to 3d.
http://www.star-control.com/forum/index.cgi?az=show_thread&om=1&forum=DCForumID4&omm=0

Also if you liked Star Control 2, like me and want to help getting Star Control back to Toys For Bob, please sign the petition, also at
www.star-control.com/petition


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The game you''ve just talk about exist Angelfish.
It''s in full 3d online persistent and called ''Mankind''.

You can check the web site http://www.mankind.net
I think the web site is not very nice cause the game is in permanent dev and the dev crew has no time with the web site.

Many people enjoy it.


-* Sounds, music and story makes the difference between good and great games *-
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Sounds exciting! This Mankind, I mean...
How are there players if the game isn''t promoted at all?
What kind of features does it have?

-Paladin
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Paladin!!!!!!!!!!!!!!

NUMBER 2

Man, I''ve been wanting to do exactly that ever since middle school. I think the best way to handle movement/shooting/etc, would be to use a radius/diameter type graphic overlay to show players limitation.
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Paladin - Im sorry to say so, but your Band simulator has already been done. I remeber having played something like this on my old Amiga. Complete with graphic, music, economic aspects and so on.

It was much like football management games, buy and sells start to your band, buy better studios and release records and receive awards and so on.

Regards

nicba
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Ofcourse it has been done, because I have played it also on PC (except that it was so called "joke game", that finnish wanna-be-coders do !

So was the (more commercial?) Amiga version any good?

Anonymous Poster: Yap, thats what I have been thinking about... Modelling the game so that every inch from real world would be as long at screen... might be kind of cool thing to do, but I'm so lazy

Edited by - Paladin on May 10, 2000 9:36:41 PM
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Paladin, I was the Anonymous Poster. I reeeally like the idea of a W40K game. I''m giving Warcraft3 a strong look as a possible engine to due a MOD on. Although I''m not sure after the changes in gameplay.But I think a W40K mod based in RT using the isometric 3D view provided with Warcraft3 would be a great starting point. Especially with the ''Hero Model'' that Blizzard is considering for special characters.

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I seems to me that good (an previously unpublished) ideas are scarse.

Is that because we can`t come up with anything new or because everyone is hoarding his/her original and groundbreaking new concepts.

My opinion is that, especially as wannabes (about 85% of all of us) you are better off not trying too hard to do something new and revolutionary. Go with a tried concept and do your best to make it look good. Like 2d shooters for instance. No one wants a revolution. They are all mostly alike but still fun to play. One or two new ideas is enough for something that is good the way it was originally.
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quote:
Original post by nicba

Paladin - Im sorry to say so, but your Band simulator has already been done. I remeber having played something like this on my old Amiga. Complete with graphic, music, economic aspects and so on.

It was much like football management games, buy and sells start to your band, buy better studios and release records and receive awards and so on.




It was developed several years ago on many platforms (Amiga, Atari ST, C64, Spectrum and perhaps Amstrad). It''s name is "Rockstar Ate My Hamster".

Was a quite funny game. Perhaps a bit too difficult since rockstars died or get fired too often...


Bye,

Karmalaa

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Paladin :

Mankind was released in europe since a year or so.
The current version is 1.6
You can find guilds and news about it by entering mankind+guild in your favorite search engine.

Many guilds exists and many people play the game.
It a vibes (a new firm) production, published by CRYO in europe.

The game is very nice and I''ll probably play it soon.
(A simple modem is perfect, but here in france telephon cost much money even local area calls ! (F#"(~ing France telecom)So I''ve waited to have cable modem or ADSL to play.)

THe universe is persistent, this is the game is always on, your units do what you last tell them to do and your friends can take the control of your units if you''re offline.

And What about my first post Paladin ?

-* Sounds, music and story makes the difference between good and great games *-
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A project I want to do when I start with 3D (right now I''m still with 2D) - is a combat simulation... I belong to a medieval recreation society. We do real combat with fake weapons. It would be first-person one-on-one. Kinda like the old boxing games in the arcades. Imagine a spear duel. Mouse moves the tip of spear. LButton thrusts, Rbutton punch haft in currently moving direction... Pretty simple - but could be fun!?
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Landsknecht, something like Die by the sword ?
(For the gameplay and weapon usage)

-* Sounds, music and story makes the difference between good and great games *-
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There is already a WH40K game. Maybe it''s just not available over there...
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