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Paladin

Game ideas (hey, those are always fun to talk about :)

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Kylotan: As far as I know, there is no WH40K game that I''m describing. All the WH40K based computer games are A) standard hexa/sqr based games or B) Shooters. Read my post again and you will get my idea

Homer: This idea that I''m talking about should be turnbased, not RT... It would be kind of like Starfleet Command, but without hexagonical-based movement system (or square based).

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I think the idea about some kind of thief/burglar game has already been used ( I remember seeing a review of some game based on that idea, must have been a few years ago (like when a 486 would run Anything!))

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The 40K game is over here. You can be Elder or Space Marines - it''s called Rites of Passage or some such.

My fighting game is kinda silly. The fighting we do is odd. If you take a blow to a limb that was hard enough, by your own judgment, you take the shot. Loase an arm, it goes behind your back. Lose a leg, your on your knees. Torso or head or groin - your dead.

The armor tends to consist of a lot of athletic equipment and duct-tape. I think it would just be kinda cool to do a game that took that into account. Imagine hitting the guy and watching a rollerblade elbow pad fly off and him hopping around holding a spear with one hand - somewhat violent, but hokey and fun.

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Yes, there is WH40K game called "Rites Of War" (I believe), but again, it IS NOT a "copy" of boardgame rules at all, but it uses Panzer General stylish hexa-system, and it''s not what I''m looking for my idea. "My idea" (well... if there are no other games with similar movement system?) doesn''t need to be WH40K based at all, but it would simulate movement of tablegame rules on computer, which would way 100% new way to play turnbased computer stradegy game!

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Sorry to keep harping WH. Did you ever see WH:Shadow of the Horned Rat for PlayStation. It was real time. Had a pretty good, albiet loose, conversion of the tabletop rules. (One time while playing, a unit of Dwarven slayers broke and ran. If you play WH, you know how silly that is.)

Look it up and see if that is close. It was alot of fun.

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I have loads of ideas the majority of which stem from reading lots of manga and watching anime. Highly recommended
since theres loads more going on than in more mainstream superhero bull comics and animation. Would love to make a game based on The Guyver. Have some cool ideas for on or two non-violent games that could work well, but have to hold them back from your eyes.
At the moment working on designs for a 2d shooter
anime style. If you''ve played SNES U.N Squadron you''ll know what I mean and what I dig.

Iceblade

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warhammer 40k?

Warhammer 40K: Chaos Gate
Warhammer 40K: Elder something-or-other

You should look harder

MENTAL

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WH40K Chaos Gate is almost exactly what you are describing, but it''s a bit limited cos you can only play as Ultra Marines or Chaos Marines(multiplayer)

It would be cool to do a FULL WH40K game with all the orcs stuff, and eldar and imperial guard nonsense.
Rites of War (or whatever) was pants but chaos gate is good...
extensions to this would be cool...

Check out my shadows page
and send me some feedback

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So in ChaosGate, do you move your characters over "tiles" or "hexas", or is the movement "free" (read, inside circular area, so that you can step for any pixel)?
I did read about chaosgate, and only reason why I didn''t buy it was that I play WH40k, and I was thinking that ChaosGate is "too simple"

I would love to see WH40k TABLEVERSION on computer, as whole thing. It would be so cool
It wouldn''t need even computer to play against, juts internet / lan playing.

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Yeah the whole 40K universe stuff would be cool...
Even stuff like combining in Epic with all the big vehicles and the 40k ground units and all the extra stuff that''s around...
free movement like in say C&C?
that would be do-able...


Check out my shadows page
and send me some feedback

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Actually C&C uses small grid system... You cannot set your unit on exact pixel (this is because of canyons and so on, but the grid is pretty small, maybe 5x5?). Anyway, I''m talking about simulating WH40k rules on computer screen, and simulating inches on computer screen

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sorry, but what is a computer screen made up of?
Pixels
and what are pixels?
tiny squares...
so the only way to do it is by using a grod, albeit a very small grid

Check out my shadows page
and send me some feedback

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You can go to a deeper detail level than per-pixel, but you still need a minimum step size, so some sort of grid-like structure.


#pragma DWIM // Do What I Mean!
~ Mad Keith ~
**I use Software Mode**

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I was saying "SIMULATING". Meaning that units are ported by scalefactor to screen... you know what I mean?

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