Pacman... Several questions

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14 comments, last by malpass 21 years, 2 months ago
I''m now probably making a unique version, anywhere I can find the layouts of teh origional levels?, and whats the math behind the fruits appearing, is it the same place all the time at a random time or..?
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If you check the link supplied by Jason (http://jongy.tripod.com/SoundofEating.htm) you''ll find answers to those very questions.

Nice link, Jason!

-Kirk

Here''s some code you can have a look at -

http://www.afrohorse.com/demos/pacmanhattan/pacmanhattan.html

It''s a pac-man game I did a while ago, the ghost have different characters and get smarter the further into the game you play!

There is a design doc on there too, so you can see the details of how it all works...

Hope that helps,

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All Animals should have afros
http://www.afrohorse.com
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=============================All Animals should have afroshttp://www.afrohorse.com=============================
quote:Original post by malpass
I'm now probably making a unique version, anywhere I can find the layouts of teh origional levels?, and whats the math behind the fruits appearing, is it the same place all the time at a random time or..?


As krikd stated you can find that info on the webpage I pasted in my post. But, I would use this only for ideas - you should really come up with your own designs that have unique challenges. The more you understand about the game, the better you will be able to design levels. For instance, take a look at the bottom row in the original pacman level - most people don't realize just how long that corridor is from one intersection to another - it is very easy to get trapped in it. The same thought goes for bonus icons - use your imagination and come up with something unique, perhaps something better than the original.

Good luck!

Jason Doucette
www.jasondoucette.com

[edited by - Jason Doucette on January 22, 2003 11:14:17 AM]
Jason Doucette / Xona.comDuality: ZF — Xbox 360 classic arcade shmup featuring Dual Play
yep, i made 10 unique levels, all is done , sound, fruit, anti-aliasing on graphics, looping levels etc.., evertything but ghosts and highscore board are left now..
Great. The ghost AI shouldn''t be too hard. This is where you can really make your game unique. Remember that the ghosts should not be TOO smart (unless your pacman is really fast) otherwise the game will be too hard and frustrating to play. In fact, your AI should be programmed to make them dumb sometimes.

One interesting note about the original is that the red ghost (the smartest of them all) actually increases in speed with X number of dots remaining (X starts at around 20, and increases every level).

Jason Doucette
www.jasondoucette.com
Jason Doucette / Xona.comDuality: ZF — Xbox 360 classic arcade shmup featuring Dual Play

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