Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


32 bit windows -> 64 bit windows -> problems?

This topic is 5729 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I''ve been reading on this 64 bit windows stuff, and when you have 64 bits then some data types'' sizes change right? wont this not allow stuff developed in 32 bit windows run on 64 bit windows? All pointers are going to be 64 bits in a 64 bit environment, and wills ints also become 64 bits? are these forseeable problems? or am i just being paranoid? How bout longs? i do a lot of bit manipulation with the assumption that a long will be 32 bits? if it becomes 64 bits, then the bit manipulation will all be invalid? any input on this matter?
[Triple Buffer V2.0] - Resource leak imminent. Memory status: Fragile

Share this post

Link to post
Share on other sites
There will always be 32-bit datatypes around, even if your O/S, computer or compiler is 64-bits or 1024-bits, just as there are 16-bit ints and 8-bit chars. I shouldn''t get too concerned!

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!