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dog4

Texturing non-GLU sphere

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I have a problem with texture mapping my sphere. I want to have a planet texture wrapped around a sphere properly. But I have the problem that a seam appears wher the two ends of the texture meet. I know this is caused by the texture coordinates wrapping back. This sphere is dynamically tessellated, and I can only generate one tex coord per vertex. Is there an auto-gen function which fixes this, or is there a way to fix this with the texture matrix? Tx, - D.G http://sourceforge.net/projects/ssframework/ Physics & Visualization Framework v0.0.4b as of 16.01.2003

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If you go on Sphere Games and go look at their skydome article, it explains one way to fix the seam problem.



[edited by - p4n1c on January 19, 2003 2:01:21 PM]

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I doubt that would work for me, as my mesh is pretty irregular, and I have to draw triangles and not tri strips. That''s why I am looking for a way to mess with the tex matrix.

- D.G

http://sourceforge.net/projects/ssframework/
Physics & Visualization Framework
v0.0.4b as of 16.01.2003

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