Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

ares32585

2D vs 3D for a Tycoon-type Game

This topic is 5726 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

What benefits are there for using a 2D engine vs. a 3D engine in a tycoon-type game? For example, Simcity switched over to 3d back with Simcity3k. What benefits would they gain by using a 3d engine rather than a 2d engine? What benefits would there be sticking with a 2d engine? Thanks for any information you can give on this matter.

Share this post


Link to post
Share on other sites
Advertisement
I''m working on a similar sort of game (2d, but with a decent 3d engine), and we were trying to decide between a 3d engine and a 2d engine a while back, and here''s why we decided 3d....

3D engine allows you to have better camera controls, you can spin 360 around, whereas in a 3d game you''d be lucky to get 4 different views...

Heightmaps/Terrain... You can easily implement a sort of heightmapping system in 3d... terrain engines are ease as cheese to code, and they look great to boot.

Special Effects... The game that I''m working on has it''s own particle system, and a really great special effects library, all through using muli-pass rendering through OpenGL.. Completely not possible with a 2d engine...

Other than those few things, the game pretty much is structured like a 2d game..... we have tile maps..... actually... I guess that''s about all that''s the same...

-Mr.Oreo

Share this post


Link to post
Share on other sites
Yeah, that''s pretty much what I had been thinking. I''ve pretty much decided on a 3D engine and, in order to possibly save some time, I''m looking into using the Crystal Space 3D engine as I read somewhere that it has a isometric engine plugin. But we''ll see if it will actually does what I want. Thanks for your input!

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!