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sky dome colors

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Hi guys! is anyone knows a good, phisic-based, real but understandable resource about how to render sky? So not a texture map, realtime vertex coloring. A searched, but I didn''t understand anything. is there a good site? thnx

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I''d say Gamedev -> Articles -> fx -> procedural clouds for a start... and a deeper look into perlin noise...

ToohrVyk
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