more than 1000 connections
is am creating a massive multiplayer online game and i need to know if it is somehow possible to create and keep up more than 1000 connections
and if so how can i do that
i forgot to menition that it doesn t send data to the clients all the time only on request when someone presses a build button or similar
Aren''t most MMORPG''s handled with multiple servers all speaking to each other to maintain the 1000 connections as a collective whole?
i want to use as many connections as possible on one server since it doesn t update every frame but only every second
I/O Completion Ports.
For a little bit better discussion on the various strategies you could use, see this Winsock Programmer''s FAQ article, especially Heuristics four through six.
RapscallionGL - arriving soon.
For a little bit better discussion on the various strategies you could use, see this Winsock Programmer''s FAQ article, especially Heuristics four through six.
RapscallionGL - arriving soon.
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