more than 1000 connections

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3 comments, last by Basiror 21 years, 2 months ago
is am creating a massive multiplayer online game and i need to know if it is somehow possible to create and keep up more than 1000 connections and if so how can i do that
http://www.8ung.at/basiror/theironcross.html
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i forgot to menition that it doesn t send data to the clients all the time only on request when someone presses a build button or similar
http://www.8ung.at/basiror/theironcross.html
Aren''t most MMORPG''s handled with multiple servers all speaking to each other to maintain the 1000 connections as a collective whole?
It's not what you're taught, it's what you learn.
i want to use as many connections as possible on one server since it doesn t update every frame but only every second
http://www.8ung.at/basiror/theironcross.html
I/O Completion Ports.

For a little bit better discussion on the various strategies you could use, see this Winsock Programmer''s FAQ article, especially Heuristics four through six.

RapscallionGL - arriving soon.
________________________________________________"Optimal decisions, once made, do not need to be changed." - Robert Sedgewick, Algorithms in C

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