Archived

This topic is now archived and is closed to further replies.

Subotron

How to see if there are any memory leaks (Visual Studio 6, DirectX)

Recommended Posts

Well, the title says it all. Setting thing up, ok. But what do I have to de-initialize? And how? How do I find out if I don''t have any memory leaks or other wrong/not de-initialized things? If it helps, I use Visual Studio 6 enterprise edition and the DirectX API. Any other hints on this topic are welcome too Thanks in advance!

Share this post


Link to post
Share on other sites
I''ve read someone has written a layer on
alloc stuffs (new/delete, malloc/free) which
is totally transparent that is exactly do
what you''re looking for.
But i can''t remember his name ... Try in
the code of the day database here @ GD or
maybe an article.
Hope it helps

Share this post


Link to post
Share on other sites