#### Archived

This topic is now archived and is closed to further replies.

# fonts

This topic is 5627 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

## Recommended Posts

i''m trying to display two strings using different typefaces, but what i''m doing now seems to overload and only display one string... i''ve had a thought about putting the fonts into the same list, but not sure if that''d work practically...haven''t really tried. any helpful directions appreciated, i''m quite new to fonts in opengl... a snippet

GLuint font_text_base;

void WriteText(char* text, int type)
{
if(text==NULL) return;

{
glPushAttrib(GL_LIST_BIT);
glCallLists(strlen(text), GL_UNSIGNED_BYTE,text);
glPopAttrib();
}
else if(type==FN_TEXT)
{
glPushAttrib(GL_LIST_BIT);
glListBase(font_text_base);
glCallLists(strlen(text), GL_UNSIGNED_BYTE,text);
glPopAttrib();
}
}

i guess the if statement and stuff therein is the big bong here...HELP?

##### Share on other sites
Your rendering code looks ok. It may be a problem in the code that sets up the font display lists.

##### Share on other sites
My problem was that only one of the two strings were shown. I however found out that I made a call to glClear each time, so I''ve fixed it now, thanks anyway

• 32
• 12
• 10
• 9
• 9
• ### Forum Statistics

• Total Topics
631350
• Total Posts
2999478
×