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Arturien

OpenGL mapping issues

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I was wondering what would be the best thing to make a 3D engine be able to show very large maps, I like the BSP format and was thinking of using it for indoor smaller scenes only, but for large landscapes..? I heard of scene graphs which are appearently good for large scenes... anyone have any advice? Also... I was wondering if anyone knows how hard it would be for my engine to recompile the maps as their used or something along those lines because, for example, if there is a house and its window is broken, I want it to stay broken. Thanks in advance for help ^_^

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