This topic is now archived and is closed to further replies.


DX9 error when skinning ???

Recommended Posts

When I try skinning by vertexshader I have to use (D3DFVF_XYZB1 | D3DFVF_LASTBETA_D3DCOLOR) as VFV and it works well. When I use (D3DFVF_XYZB2 | D3DFVF_LASTBETA_D3DCOLOR) it won´t work, and i get a dx9 error on a geforce4(D3DFVF_LASTBETA_UBYTE4 is not support by device) and it will be handelt as UBYTE4 in the vertexshader. Then i checked the dx9 skinning sample and it has the same error on hardwarevertex transform(HW mode is disabled only mixed mode can be used) Had someone the same error or a fix for it ??

Share this post

Link to post
Share on other sites