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Ricardo Portugal

I don't understand...

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Hi! Someone said me that we can only put .x files into games with Direct3D Retained Mode. But I see lots of software houses designing models with 3D Studio MAX and Lightwave. How do they put their models into games? Thanks

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Development houses create custom files that store the information necessary to load meshes, skeletons and keyframes.

For example, take a look at Genesis3D. They created a special 3D Studio Max exporter that created their proprietary .nfo (mesh, material, and skeleton) information, as well as .key (keyframing/animation info) files.

Their 3D engine then knows how to load their files and display them. It''s all in the programming.

Clay

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The .x file, like RM itself, is not really designed to be used in a game. Its designed for learning, and the loader is really just a simple way to begin experimenting with meshes

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You should find a tutorial on loading mesh files from 3d max or something similiar. If you really want to, you can use .x files, but you WILL NOT have the flexablility afforded by writing your own loader

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