• Advertisement


This topic is now archived and is closed to further replies.


This topic is 5507 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I''m trying to understand how can I improve the performance of my application while using textures. What is the tradeoff (in performance) between using one big texture, and using many little ones? Does "wrapping" them with display lists (to move them) reduce the performance? Anything you know about it can help me. Thanks, Merav

Share this post

Link to post
Share on other sites

  • Advertisement