Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

FragStorm

When should I move into 3d

This topic is 6918 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, I''m a newbie when it comes to game programming, I''ve just started to learn. I''ve been wondering... When should I start learning 3d? What I''ve been reading and learning so far is on 2d. I know t hat I''d rather do 3d, but I decided that I want to learn some 2d first, cuz I''d feel guilty if I didn''t, hehe. Anyway, I was wondering how much 2d I should really learn that would be useful before I move into 3d graphics? Thanks for any help/suggestions. We shall be free; th'' Almighty hath not build here for his ervy, will not drive us hence: Here we may reign secure and in my choyce To reign is worth ambition though in Hell: Better to reign in Hell, than serve in Heav''n.

Share this post


Link to post
Share on other sites
Advertisement
Well, for 3D you need physics and math (trig), and LOTS OF IT (not to mention an artist and 3D modeler )!!!

You can move into 3D whenver you think you have almost mastered these aspects, and you''ll also have to learn a interface (DirectX, OpenGL), etc, to program in. However, i recommend you polish your skills in 2D before moving on to the next dimension!, but hey, whenever you think your ready.

PCMCIA - People Can't Memorize Computer Industry Acronyms
ISDN - It Still Does Nothing
APPLE - Arrogance Produces Profit-Losing Entity
SCSI - System Can't See It
DOS - Defunct Operating System
BASIC - Bill's Attempt to Seize Industry Control
IBM - I Blame Microsoft
DEC - Do Expect Cuts
CD-ROM - Consumer Device, Rendered Obsolete in Months
OS/2 - Obsolete Soon, Too.
WWW - World Wide Wait
MACINTOSH - Most Applications Crash; If Not, The Operating System Hangs

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!