Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.

[java] Jave3D and JInternalFrame

This topic is 5600 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Java3D''s canvas is a heavyweight control and so often does not play nice when embedded in most Swing controls (which are lightweight).

J3D.org has a pretty good doc on things to watch out for when mixing the two.

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!