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loading textures at runtime

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i usually load textures during startup with a script like this: LoadTGA(&textures[1], "textures/textures001.tga"); glBindTexture(GL_TEXTURE_2D, textures[1].texID); If i call a function, at runtime, which does the following: glDeleteTextures(1, &texture[1].texID ); LoadTGA(&texture[1], "textures/textures002.tga"); the texture is deleted (i see that because the previously textured object becomes "gray") , but the new texture is not loaded ... Any idea ?

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are you re-binding the texture after you reload it?

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