Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.

loading textures at runtime

This topic is 5600 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

i usually load textures during startup with a script like this: LoadTGA(&textures[1], "textures/textures001.tga"); glBindTexture(GL_TEXTURE_2D, textures[1].texID); If i call a function, at runtime, which does the following: glDeleteTextures(1, &texture[1].texID ); LoadTGA(&texture[1], "textures/textures002.tga"); the texture is deleted (i see that because the previously textured object becomes "gray") , but the new texture is not loaded ... Any idea ?

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!