Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

riz

C++ in VS C++ 6 or VS .NET

This topic is 5774 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hey Guys, I have Visual C++ 6.0 installed and I''ve been doing some DirectX programming. I just got Visual Studio .NET for free (Academic version) from my school, and I was wondering if you think I should upgrade. Is the C++ code editor and compiler different? How about importing the DirectX libraries and stuff into the project? Just wondering what experiences you guys have had with it, and if you wouldn''t mind sharing. Thanks, Rizwan

Share this post


Link to post
Share on other sites
Advertisement
VS.Net is more compliant with the standards, and I like it better than VS 6. It did take some getting used to though. I''ve heard that it has some bugs where typing in code can freeze the IDE because of intellisense, but I''ve yet to encounter any of those bugs.
The only bug I''ve run into so far was that it has a hard time converting VS 4.0 projects correctly, and I have to remove all the files from the project and add them again before it will compile, but that probably won''t be a big deal for most people =-P

500 x 1

Share this post


Link to post
Share on other sites
Thanks for your reply Extrarius,

I think I will go ahead and install it then. Have you tried compiling/running directx and/or openGL programs on it?

Thanks,
Riz

Share this post


Link to post
Share on other sites
I''ve switched over to VC++ .net and have had no trouble compiling DirextX projects. The DirectX help system incorporates right into the .net help system which is pretty nice as well. BTW, I''m using DX9.0 SDK.

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!