Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

RandomHippo

Terrain generation

This topic is 6925 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello, I have implemented a terrain generation application in OpenGL for my university dissertation project. The terrain is generated using functions such as those containing sine or cosine. For example, z = sin x + cosy would give an egg box type shape. By using more complex functions and combining height maps made from different fuctions, all kinds of terrain can be simulated. To see how effective it can be check out my web site: Terrain Generation My Homepage Edited by - RandomHippo on 5/9/00 5:13:00 PM Edited by - RandomHippo on 5/9/00 5:18:26 PM Edited by - RandomHippo on 5/9/00 5:19:31 PM

Share this post


Link to post
Share on other sites
Advertisement
WOW I'm impressed... I guess that answers my question...
have you ever thought about making some form of game engine using that?
want to add some shadows??

Check out my shadows page
and send me some feedback

Edited by - RandomJon on May 9, 2000 6:21:12 PM

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!