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[java] drawing image??

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i create a map editor. and now i''m in progress in making selection tools but i stuck in drawing the selected image different from the others? for example i pick a fence object, and i want the fence object drawn red or transparent. is anyone know how to draw image in one color? or make the image transparent? or whatever to change the image into something different from the other thanxx

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I would create several images if I were you. After loading the fence image from disk or whatnot, create a second image using MemoryImageSource and PixelGrabber and modify the color and alpha bits to achieve the look you want.

You could also make it easier on yourself by creating a MediaManager class to handle automatic conversion and tracking of your images by use of flags for loading/getting handles/etc.

This is pre-java 1.4 stuff. I think a whole slew of new image processing capabilities were added but I stopped paying attention

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Guest Anonymous Poster
Try this:

(g must be a Graphics2D object...)

// Draw image...
g.drawImage(img, x, y, w, h, imgObserver);

// Current composite
Composite oldComp = g.getComposite();

// New composite based on alpha blending, alpha is the opacity factor.
// Range from 0.0 (100% transparent) to 1.0 (100% opaque)...
g.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_OVER, alpha));

// Selection rectangle color
g.setColor(Color.red);

// Draw the selection rectangle
g.fillRect(x, y, w, h);

// Restore old composite
g.setComposite(oldComp);

with this code, you draw your image first and then, you draw the selection rectangle over (with some transparency)

Greets.

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