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Moving path and map size

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If I have a tile 48x48 pixels and have a map of 100x100 tiles, how would be better to do to avoid delays between map scrolling.. like, if i got 20x20 tiles map, it would be easy and smooth scrolling, else or bigger i got not smooth scrolling.. what to do to avoid it? And also, for example, I click somewhere on map and unit must move there.. How to perform that in terms of changing x and y positions? What is an A* algorithm and where to find its desc?

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Thanks for that!!
But, I already was ther and didn''t understand it fully..
Maybe there is someone who can make thids algorithm on VB??
I''ll help him too...
TA anyway!!

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Not sure of any Visual Basic implementations of A* (though I''m sure they''re out there), but Thomas Grubb has put together an interesting little A* (path-finding) application written entirely in Delphi. He says it was inspired by Bryan Stout''s excellent A* article in the
October/November, 1996 issue of Game Developer. It''s not a
bad implementation at all, and it''s a bit easier to follow than some.

You can find his source code at http://www.riversoftavg.com/downloads.htm.



Ferretman

From the High Mountains of Colorado

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Oops...it was there the other day. He must have been fiddling with his web site...it''s been there on and off. Did you email the site owner?

Ferretman

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