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Current Lighting techniques scheduled to death ?

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I''ve been doing some thoughts recently and i came to the conclusion that the ONLY way to do realistic lighting is Ray-tracing . Casting shadows is still a hack . Shadows are not casted in reality , and current methods do not look as real as reality . So , hearing about PS3''s cell processor and reading some posts it appears that there won''t be performance problems as regards the huge number of calculations needed to be done . What do you think ? I believe in 2-3 years from now on , games will be using real time raytracers for lighting . Thoughts - comments ?

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visit http://www.realstorm.com/

download there realtime raytracing demo and look at youre frame rate.

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Raytracing doesn''t look realistic at all. Raytracing methods do a good job with specular lighting, but they completely ignore diffuse lighting, which is really the more important bit of the lighting equation.

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they can do everything rastericers can do (except rastericing:D). they can do the same lightings, +they can do more lightings. once raytracing starts to get into hw, it possibly gets more and more support => more and more speed. then, every lighting sheme can get applied (montecarlo style, or similar)..

rastericers suck

"take a look around" - limp bizkit
www.google.com

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