Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

manitoon

help needed with my FPS

This topic is 5687 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

i am a begginer basically .. i am trying to make my own FPS .i dont want extra coll features . just practicing my basics . i have made the camera move so far in a world . placed a dumb monster( with no AI ) and now i want to kill him . i want simple and easy way to implement a gun and fire it . tell me some links of some tutorials which can help me .. anything will be great . any ideas or algorithms will help .. are there any good tutorials out there relating to FPS ?

Share this post


Link to post
Share on other sites
Advertisement
hi,

you have to learn a few more things before you can get to that part,

here are some of the things i can think of right now,

-learn time-based movement,
-learn building a frame hierarchy, so you can attached the gun with the model, if not, then you would probably build the model with a gun then,
-learn collision detection
-learn picking

Share this post


Link to post
Share on other sites
i have already done collision detection . and did you meant picking things up ? and i have no model its the camera that is moving .
displaying gun is not my priority i just want to fire some bullets now .
i can put show a target in the center of screen and that can replace the gun . so now i want to fire bullets in the line of target .

Share this post


Link to post
Share on other sites
Guest Anonymous Poster
i really need some help .. help me out guys

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!