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lun123

how geometry is stored in tree leaves?

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Hey guys here. Please give me some hints on how geometry is stored in the leaves of a spatial partition tree of the world. Do you store the vertices of the world using one huge static vertex buffer? Do the vertices in this huge vertex buffer duplicate? Do you use separate index buffer for each leaf geometry, or just use one huge static index buffer and store the offset into this single index buffer for each leaf?

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