Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

TonyFish

OO BezierPatch

This topic is 5600 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, I''m trying to think up a nice object-oriented solution for something and would appreciate the help of a guru or two! I''m basically just displaying a bezier patch at the moment and would like to add an edit mode to my program which toggles the display of the patch''s control points and permits the user to drag them around. So far I just have a BPatch class which renders the patch. I''m looking for a OOP way of representing the states of the application (view,edit,maybe some more later on) and a control mechanism for the editable control points, rather than shoving it all in one class. Any suggestions would be must appreciated. Thanks <Fish>{

Share this post


Link to post
Share on other sites
Advertisement

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!