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gowron67

Loading Bitmaps...

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I''m just wondering if anyone has ever encountered a problem like this.... Sometimes when I load a BMP file, and create an OpenGL texture from it, I get a exception in the opengl driver when I try to use it. If I then load up the bitmap, and resave it without making any changes, it works fine. At first I thought it was a corrupt bitmap header or something, but after a lot of debugging, I don''t think that this is the case. It seems strange that just loading the file into something as simple as Windows Paint and then resaving can solve this problem.

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1st:Are you using your own BMP loader?
2nd:Compare by content the "corrupted" bmp with resaved.


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