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rowbot

unwanted Hard Disk accessing

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hey When my DirectX7/VC++6 prog runs the hard disk gets accessed every few moments. I'm not doing this in my code. I have one debug file which does not get written to in the main game loop. If its seriously thrashing the virtual memory (on a 128Mb machine) I'd be very surprised. Does VC do some kind of logging? I tried changing the project settings from debug to release. I call one function in my game loop. It has max 10 variables going at the same time and does no heap allocation. My callback function only catches Esc and exits. If anyone has a clue whats going on please reply. thanks ro Edited by - rowbot on 5/10/00 11:54:39 AM

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I don''t want to panic you or anything, but "unexpected hard drive access" is considered one of the signs of a potential virus. You might want to get a scanner and check it out, if you don''t already have one. Also, scandisking and defragging are always a good idea when your hard drive is acting oddly.

-fel

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Hey,

I been doing some D3D coding too for my upcoming game, and I am having the same problems. I even commented out almost all code so all the prog is doing is displaying some tiles and a mouse pointer...
Still - HD activity every couple secs...

and I KNOW im not using all the vidmem :-)



regards,

GeniX

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hey

I was being silly. Used ''new'' once in my render method and didnt ''delete''. I was looking right at it for ages.

Check for allocations GeniX.

thanks for your replys guys.
ro

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Any one here using Office97? The frequent disk access sometimes cause by the FastFind from Office97, which is executed at Startup. And make sure no other program is running background.

BTW, try using std::auto_ptr< class T > to minimize this mistake.

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Simple if you know your bios. Just make the graphics aperture size smaller. Now, that''s just for AGP cards. That''s just for 3D acceleration.

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