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vertex array

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Hi everyone, I would like to have any information about vertex array, I''ve searched the net for some tutorial, but everything I''ve got is a spinning cube... So from what I''ve understood, vertex array need two array, one for the vertex themselves, and another one for face indices. So my question is how can I compute this indices array? If someone have an answer or can point me on a tutorial. Regards, Ramsay_fr

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0 1
/| /|
3 / | 2 / |
+--------+ |
| 4| | 5|
| +-----|--+
| / | /
7|/ 6|/

vertex[8] will be the xyz coords in space of the cube vertices

if you will draw the cube with glDrawArrays your indicies array will be {0,1,2,3, 1,5,6,2, 2,6,7,3, 6,5,4,7, 0,3,7,3, 0,4,5,1}
with argument GL_QUADS, and 6*4 elements
6 quads each has 4 vertices

I think nvidia has some tutorial with compiled vertex array

[edited by - cifko on January 23, 2003 11:18:01 PM]

[edited by - cifko on January 23, 2003 11:18:15 PM]

[edited by - cifko on January 23, 2003 11:18:24 PM]

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