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Freeride Designs

3D map help needed

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I am just starting work on a 3D racer using D3DIM, I originally planned to use 256x256 (or maybe bigger) grayscale heightmaps for the landscape, but when I got around to implementing it I found that I had way too many vertices (256*256) and indices (255*255*6) for the landscape, so I was wondering what a good method would be of storing a track for a race game. Should I use 1 large object or several small objects to represent the track??? I''m really stuck.

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Make a heightmap as you said, but then scan through it and delete any vertices that are not drastically different in height than those around it.

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If you have any questions concerning virtual terrain have a look at vterrain.org the best site for this topic-
Joscha

The last truth is that there is no magic(Feist)

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