quote:Original post by sunandshadow
Okay, so an R-rated non-linear story driven mostly by dialogue choices.
So how many ''gettable'' characters would you want? 8, 10? How old should the characters be? Should the characters be strictly human or more like fairies, catgirls, etc? Does the player get an inventory? Is there any kind of fighting, or sim/strategy, or click-puzzle base to the game, or just lots of dialogue choices?
Okay; just off the top of my head:
Looking at a traditional First-person Hgame, driven mainly by branching dialogs.
8 characters seems enough, maybe with some non-primary bonus characters scattered around.
We may want to go the Season of the Sakura path, where there''s 3 primary characters (the three friends), a bunch of secondary characters (like the Rei clone), that are harder and get less screen-time, and then a couple of bonus-characters to increase the hlevel (like the school-teacher scene).
SnS wants both male and female gettable characters: does this mean that we have both a potential male and a potential female main character, or are we getting into homo-erotic territory ?
By all means mix in cat-girls and faeris, but let''s try to keep it somehow anchored in reality. One way might be to take the classic school-concept and tie it to a fantasy setting ? I''m sure someone out there would love a cat-girl in a plaid school dress.
Looking at 18+ characters (western sensibilites, I suppose
, so that puts them in final year of highschool, right ?
As for gameplay:
I''d love to see Inventory management and mini-games. It could be amusing to code a basic character sim in there (where every day can be broken into 4 sessions + the freeform afternoon), and run additional dialog-branches dependent on your character''s stats (Int, Str, Charisma ? Or back to the less classical things a school student might worry about (Grades, Sex-appeal, etc) ?
As for mini-games, I would love to see little interludes with other games, both to drive your stats (see previous paragraph), and also to unlock additional sections (so there could, for example, be an option to play strip-poker with one of the characters halfway through the game). What I''ve coded up so far makes that quite easy to implement, so it would be nice to see it utilized.
I''m not personally looking at a combat branch; feel free to disagree about this, but combat is a LOT of work if you want it done well enough that it''s worth playing, and it also tends to twist the tone of the game (making it more RPG and less story-based).
5C