Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

r_o_o_t

Optimizing Mesh

This topic is 5651 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi can someone the various way to optimize a mesh to improves its rendering speed ? i tried using Optimized using the vertexcache and attribute sort flag but only got a very slight improvement.. thanks

Share this post


Link to post
Share on other sites
Advertisement
I had the same problem, here are some reasons.
Mesh is not managed(video, system memory)
Optimize is done wong.
Too slow rendering call.(hirachy is too long)(too much matrix mults)
Much redundant renderstate changes.
To much drawindexprimitive calls.
No texture compression.
Vertex Data is too big.(on slow cpu,with slow ram,2 level cache slow,software vertex processing)
Overdraw is too much.
Try optimise for 1 strip.(is a little slower on hardware,but much faster on software)

Share this post


Link to post
Share on other sites
Thanks.
what do u mean by texture compression ? do u mean using texture with smaller size ?
what is overdraw ?
how to optimize for one strip ?
thanks

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!