if(((j)%x == 0) && (j>0)){//if we''ve hit the end of the line offset++; if(!bts==((bts/2)*2)){ offset++; offset+=bts-pcx_file->head.BytesPerLine; } bts=0; }else{ bts++; }
would this be the corect way to draw to a IDirect3DTexture8
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