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Economic Models in Games: Trading, Item Pricing etc.

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Hello all, Hope somebody out there can help. I''m interested in developing a game in a similar style to Frontier but after numerous searchs on Google and dmoz I haven''t found any documents relating to implementing economics. I have the source to Elite, both the original and remakes, but I''m after actual models and other such technical material. I have looked into websites which discuss various macro/microscopic models of economics but I''m really not sure where I should be looking and what I should be looking for (coming from a Physics/Maths background I should, but not having studied any economics puts me at a bit of a disadvantage). So does anyone out there have any experience in this area and can point me in the right direction, either with any good links or any keywords that I can look for and read about. Thanks, -- Chris Arridge

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