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__Daedalus__

DirectX and 3DSMax Perspective

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Hi Folks, Hypothetically, I''m making a first-person perspective, directX 8.1 / 9 game engine and developing models in 3DS Max 4. I want the models to appear the same size in my engine as they are in 3DS Max. I think I read somewhere near the end of Jims book about setting your engine to use the same perspective as MAX. Does anyone know where to get the perspective info from MAX and how to utilise it in setting up a FPP camera?

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Guest Anonymous Poster
None of you max users know? Jim - I know you know! I really just want the number from MAX as I believe I know where it goes in my game engine now ...

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Guest Anonymous Poster
there is a button near the bottom right corner where the camera tools are that if u click it will allow you to change the fov.

the panda x exporter is damn nice.
http://www.pandasoft.demon.co.uk/directxmax4.htm

it automatically sets the Y as the up vector when you export.
(in 3dsmax Z is the up vector)

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You could also use a camera instead of the default view. The camera cordinates are available from the command panel's animation tab.

I think that's what they're called - too lazy to start up Max right now to see. The tool bar that opens up on the right by default.

[edited by - JimboC on January 29, 2003 7:34:08 PM]

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