Drawing a Pixel

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1 comment, last by Evolution 23 years, 11 months ago
I''m sure there is a faster way to draw a pixel than using SetPixel(). Does anyone have any suggestions?
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SetPixelV is quicker.

If you are using DirectX you will get much better performance by writing the routine yourself.



---
Rob

See other worlds at http://www.silverfrost.com
---RobSee other worlds at http://www.silverfrost.com
If you''re using Directdraw
Use the LPDIRECTDRAWSURFACE::Lock(...);
and edit the memory value of desired pixel in ddsd.lpSurface
This is harder but a lot faster

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