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Evolution

Drawing a Pixel

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SetPixelV is quicker.

If you are using DirectX you will get much better performance by writing the routine yourself.



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Rob

See other worlds at http://www.silverfrost.com

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If you''re using Directdraw
Use the LPDIRECTDRAWSURFACE::Lock(...);
and edit the memory value of desired pixel in ddsd.lpSurface
This is harder but a lot faster

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