How i can don't show the arrow?
I have some codes of games but after the reset causing by the block of the debugging (for some errors) it don''t work correctly: when before the windows arrow was hidden now i can show and move by the mouse! Why happen it? how i can correct? Can i force the idden of it?
ou''ll have to call the Win API function called ShowMouse(FALSE) to make the mouse go away. If you want it to reappear the ShowMouse(TRUE). Its as simple as that.
[warning]
Im not sure of the function name...:/ ...I actually forgot. But just check on MSDN
[/warning]
:::Al::: [Triple Buffer V2.0] - Resource leak imminent. Memory status: Fragile
[warning]
Im not sure of the function name...:/ ...I actually forgot. But just check on MSDN
[/warning]
:::Al::: [Triple Buffer V2.0] - Resource leak imminent. Memory status: Fragile
Finally i have find where i put it:
wc.hCursor = (HCURSOR)ShowCursor(FALSE);
but i have an error: Enable to create Direct3D Device!
Why happen it?
wc.hCursor = (HCURSOR)ShowCursor(FALSE);
but i have an error: Enable to create Direct3D Device!
Why happen it?
I make it! but i don''t understand why it is happen!
Is it possible that error or rebot (reset) when the code is debugging (because is blocked) can carve on DirectX Sistem?
Is it possible that error or rebot (reset) when the code is debugging (because is blocked) can carve on DirectX Sistem?
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