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Roble

I bought the book

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I recently bought the book "programming rpg games with directX" by Jim Adams and Andre LaMothe, yet I still don''t know where to start. Like, I want to find out the basics and make a smalls dot move around the screen, but I can''t find anything like that in the book.

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Chapters 4-5 are the introduction, setting up a window, etc. If you know how to do this, go to chapter six where you will find information on drawing. Hopefully you know c/c++ to some extent, otherwise I''d suggest picking up a book on c or c++.

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Guest Anonymous Poster
You should have bought "Zen Of Direct3D Game Programming" by Peter Walsh.

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quote:
Original post by Anonymous Poster
You should have bought "Zen Of Direct3D Game Programming" by Peter Walsh.

I much prefer Jims book.

Jump to chapter six to get drawing. It''ll show you how to setup DirectGraphics, start filling vertex buffers and fling polygons around your screen


pan narrans | My Website | Study + Hard Work + Loud Profanity = Good Code

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Guest Anonymous Poster
Yes ... that is usually the way of things.

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