Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

Roble

I bought the book

This topic is 5645 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I recently bought the book "programming rpg games with directX" by Jim Adams and Andre LaMothe, yet I still don''t know where to start. Like, I want to find out the basics and make a smalls dot move around the screen, but I can''t find anything like that in the book.

Share this post


Link to post
Share on other sites
Advertisement
Chapters 4-5 are the introduction, setting up a window, etc. If you know how to do this, go to chapter six where you will find information on drawing. Hopefully you know c/c++ to some extent, otherwise I''d suggest picking up a book on c or c++.

Share this post


Link to post
Share on other sites
Guest Anonymous Poster
You should have bought "Zen Of Direct3D Game Programming" by Peter Walsh.

Share this post


Link to post
Share on other sites
quote:
Original post by Anonymous Poster
You should have bought "Zen Of Direct3D Game Programming" by Peter Walsh.

I much prefer Jims book.

Jump to chapter six to get drawing. It''ll show you how to setup DirectGraphics, start filling vertex buffers and fling polygons around your screen


pan narrans | My Website | Study + Hard Work + Loud Profanity = Good Code

Share this post


Link to post
Share on other sites
Okay thanks. I''m now currently reading Chapter four, and then five, and then I''ll read six.

Share this post


Link to post
Share on other sites
Guest Anonymous Poster
Yes ... that is usually the way of things.

Share this post


Link to post
Share on other sites
Guest Anonymous Poster
then seven

Share this post


Link to post
Share on other sites
Guest Anonymous Poster
Ugh... Tooooooo hard

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!