I bought the book

Started by
6 comments, last by Roble 21 years, 2 months ago
I recently bought the book "programming rpg games with directX" by Jim Adams and Andre LaMothe, yet I still don''t know where to start. Like, I want to find out the basics and make a smalls dot move around the screen, but I can''t find anything like that in the book.
I M Teh n00B11!!!1
Advertisement
Chapters 4-5 are the introduction, setting up a window, etc. If you know how to do this, go to chapter six where you will find information on drawing. Hopefully you know c/c++ to some extent, otherwise I''d suggest picking up a book on c or c++.
You should have bought "Zen Of Direct3D Game Programming" by Peter Walsh.
quote:Original post by Anonymous Poster
You should have bought "Zen Of Direct3D Game Programming" by Peter Walsh.

I much prefer Jims book.

Jump to chapter six to get drawing. It''ll show you how to setup DirectGraphics, start filling vertex buffers and fling polygons around your screen

pan narrans | My Website | Study + Hard Work + Loud Profanity = Good Code
Minister of Propaganda : leighstringer.com : Nobody likes the man who brings bad news - Sophocles (496 BC - 406 BC), Antigone
Okay thanks. I''m now currently reading Chapter four, and then five, and then I''ll read six.
I M Teh n00B11!!!1
Yes ... that is usually the way of things.
then seven
Ugh... Tooooooo hard

This topic is closed to new replies.

Advertisement