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vicho

OpenGL OpenGL distance

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hello people i''m trying to make a world in OpenGL but i have a small problem with the distance of the objects when the object is more than 50 units of distance i cant see they are this normal or i can do that the render can be made without distance?

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Hi!

if you use gluPerspective(), try changing the Far-Param to a higher value.
e.g.: gluPerspective(...,...,...,1000.0f);

mfg cNc

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