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Vulcan

Shadow Volumes - per Mesh or per Light?

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I''ve got a basic shadow volume routine going now, and I dont know quite how to wrap it all up now that its working properly. Should I have a "shadowvolume" class for each mesh/object and build the volume for each mesh individually, or should I build the volumes on a per-light basis, building one shadow volume for each light in the scene? suggestions? thx -Vulcan

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