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liquidAir

I don't understand a single Collision tutorial... pls help

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OK, here goes. I plan to use the Milkshape3D ASCII format for my terrain! I got the Camera tutorial from GameTutorials.com. What I want to implement is Camera-World collision and gravity. In the tutorial from GameTutorials.com, the collision leaks. First of all, how do I handle the camera to like give it some sorta bounding box or radius of some sort! Then one collision tutorial I read says that we have to pass the polygons into a list or something. How do I do this with the vertices in the Milkshape3D ASCII file. And I think the movement code will be like so if(functiontocheckifpointintersectslineorsomethingofthatsort == false) { Transform the camera according to plans } else { do nothing to the camera } right? Agh! I don''t even know what I''m talking bout anymore!!! --->http://www.initgames.gq.nu/

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