x files and textures
Hi,
i created an x-file with 3ds max and the dx9 plug-in from microsoft In mesh viewer is everything ok but i don't see the mesh in my game.
When i don't use textures ,i see the mesh.
Everything works when i use milkshape. So i think my code is ok.
Has anyone a solution?
thx in advance.
Freaker
[edited by - Freaker13 on January 30, 2003 11:03:28 AM]
i had that before
if u open the .x file in wordpad
(if its a text .x file)
then search for your texture filename
i found
"c:\mytex~1\texture.jpg"
instead change it to say
"texture.jpg"
I highly recommend this exporter!
http://www.pandasoft.demon.co.uk/directxmax4.htm
if u open the .x file in wordpad
(if its a text .x file)
then search for your texture filename
i found
"c:\mytex~1\texture.jpg"
instead change it to say
"texture.jpg"
I highly recommend this exporter!
http://www.pandasoft.demon.co.uk/directxmax4.htm
thx now i see textures.
But my textures aren't tiled anymore.
When i use the panda exporter i don't see anything when i use textures (the path to the textures is as you said) but i don't know the functions of some options.
[edited by - Freaker13 on January 31, 2003 7:29:47 AM]
But my textures aren't tiled anymore.
When i use the panda exporter i don't see anything when i use textures (the path to the textures is as you said) but i don't know the functions of some options.
[edited by - Freaker13 on January 31, 2003 7:29:47 AM]
Here are the options i use in the panda exporter:
mesh definition
materials
geometry
dummy
mesh normals
map coordinates
use local object space
no frames
left handed axis
and here is my x file:
xof 0303txt 0032
Material 1_-_Default {
1.000000;1.000000;1.000000;1.000000;;
3.200000;
0.000000;0.000000;0.000000;;
0.000000;0.000000;0.000000;;
TextureFilename {
"brick1.jpg";
}
}
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mesh definition
materials
geometry
dummy
mesh normals
map coordinates
use local object space
no frames
left handed axis
and here is my x file:
xof 0303txt 0032
Material 1_-_Default {
1.000000;1.000000;1.000000;1.000000;;
3.200000;
0.000000;0.000000;0.000000;;
0.000000;0.000000;0.000000;;
TextureFilename {
"brick1.jpg";
}
}
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Make sure you give the material a name beginning with a alpha character otherwise Mesh viewer and DX3DX routines don''t like loading the .X file.
This topic is closed to new replies.
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